General

Rates:

 * Exp rate = 100x
 * Exp rate allows a player to reach level 85 in 2 days of playing normally (1 day hardcore playing). We think this rate is appropriate to allow one to have a global server overview during his "exp" time.


 * Drop rate = 5x


 * The drop rate has been boosted a bit to make drops a little easier. This is not the main form of farming tho. The spoil rate is the important one!


 * Spoil rate = 15x


 * 15x spoil rate is very common in many low rate servers. It's not too high and not too low: if you are a good spoiler and know the spots, you can attempt your first craft in 3-4 days (maybe less!). Noone forces you to craft items here! If you don't wanna craft, you can purchase them from the GMShop (but items won't be foundation)


 * Enchant rate armor and weapon= 66%


 * Since we are low/high rate server, you might wonder why the enchant rate is so low. Well, everyone knows how high enchants and full buffed chars creates unbalancement. We wanna deliver a long term server with long lasting pvps. A low enchant rate can only benefits balancement.


 * Blessed enchant rate armor and weapon = 66%


 * There should be no difference between the rates. The advantage of blessed scrolls is that you won't break your equipment.


 * Max enchant = 16


 * Standard values. The most appropriate for pvp.


 * Elemental success rate = 50% Stone, 30% Crystal (retail)


 * We think the attribute system should be untouched. Retail rates seems reasonable!